In PC gaming — especially in simulation titles — face tracking is commonly used to look around the cockpit, check mirrors, or scan the environment without touching a mouse, joystick, or controller. It creates a more immersive and natural way to interact with the virtual world.
This article explains what face tracking is, how it works, how it compares to IR tracking, and how it can be used effectively in modern PC gaming and simulators.
What Is Face Tracking?
Face tracking is a form of head tracking that uses a standard camera to detect facial features such as your eyes, nose, and head orientation. Software analyzes this data in real time and converts it into six degrees of freedom (6DOF) movement inside a game.
That means your head movements control:
- looking left and right (yaw)
- looking up and down (pitch)
- tilting your head (roll)
- leaning forward, backward, and sideways
Unlike IR tracking, face tracking does not require any hardware mounted on your headset or cap. As long as the camera can clearly see your face, the system can track your movements.
How Face Tracking Works
Face tracking relies on computer vision and machine-learning algorithms. The camera captures a live image of your face, and the tracking software identifies key facial landmarks to calculate head position and rotation.
The general process looks like this:
- A camera captures video of your face
- Software detects facial landmarks
- Head position and rotation are calculated
- Movement data is sent to the game in real time
Most PC gamers use face tracking through software like OpenTrack, which converts face movement data into TrackIR-compatible output that many games already support.
Face Tracking vs IR Tracking: What’s the Difference?
Face tracking and IR tracking serve the same purpose but use very different approaches.
Face Tracking
- Uses a standard camera
- No headset-mounted hardware
- Relies on visible light and facial features
- Easy to set up
- Slightly lower precision compared to IR
IR Tracking
- Uses infrared LEDs or reflective markers
- Requires a clip or headset attachment
- Works reliably even in darkness
- Higher precision and stability
- Slightly more complex setup
In practice, IR tracking delivers the smoothest and most accurate results, especially for demanding flight or combat simulators. Face tracking, however, remains a very practical option for users who want a simple, marker-free setup or who are trying head tracking for the first time.
Is Face Tracking Good Enough for Gaming?
For many games — yes.
Face tracking works very well for:
- flight simulators
- space simulators
- driving and racing games
- truck and farming simulators
- general immersive gameplay
The experience may not be as perfectly smooth as a high-end IR setup, but modern face tracking software has improved significantly. With proper camera placement, good lighting, and correct smoothing settings, face tracking can feel natural and immersive.
For users who value simplicity and comfort over absolute precision, face tracking is often more than sufficient.
Face Tracking in PC Simulators
Face tracking is most commonly used in simulation games where camera control plays a key role.
Typical use cases include:
- looking at instruments inside a flight cockpit
- scanning the sky during air combat
- checking mirrors in racing simulators
- aligning vehicles while parking or docking
- tracking targets without touching controls
Popular PC games that work well with face tracking include flight simulators, space simulators, racing sims, and large open-world titles that support TrackIR input through OpenTrack.
Face Tracking with OpenTrack
OpenTrack is one of the most popular tools for face tracking on PC. It supports camera-based tracking through its built-in NeuralNet tracker, which uses AI to detect and track facial features.
Typical setup involves:
- selecting a face tracking input inside OpenTrack
- choosing TrackIR as the output protocol
- calibrating a neutral head position
- adjusting curves and smoothing for comfort
Once configured, OpenTrack runs in the background and sends head movement data to supported games automatically.
Why DelanCam1 Works Well for Face Tracking
While face tracking can work with many webcams, using a camera designed specifically for head tracking makes a noticeable difference.
DelanCam1 is a dedicated tracking camera built for both face tracking and IR tracking. It offers:
- high frame rate for smooth movement
- adjustable focus for different seating distances
- stable mounting options
- full compatibility with OpenTrack
- the ability to switch between face tracking and IR tracking using the same camera
This makes it a flexible solution for users who want to start with face tracking and later upgrade to IR tracking without replacing their camera.
Face Tracking Beyond PC Gaming
Although PC gaming and simulators are the primary focus, face tracking is also used in other areas:
- virtual reality avatars and facial expression tracking
- accessibility solutions for hands-free computer control
- mobile apps using smartphone cameras
- AR filters and animation systems
These applications show how face tracking technology continues to evolve beyond gaming.
Is Face Tracking Worth Trying?
Absolutely! Face tracking is one of the easiest ways to experience head tracking in games. It requires minimal hardware, works with free software, and can dramatically improve immersion in simulation titles.
While IR tracking remains the most precise solution, face tracking offers a practical and comfortable alternative — especially for users who want a clean, marker-free setup or who are exploring head tracking for the first time.


